Tobacco smoking is substantially more prevalent in vulnerable groups, such as people with intellectual disability, psychiatric disorders, or low socioeconomic status. Though smoking cessation programs for the general population are available, accessible and inclusive approaches are lacking. An encouraging new approach toward more practice-oriented and tailorable smoking cessation is virtual reality. Research indicates that virtual environments (VEs) with tobacco-related cues can elicit cue-reactivity (e.g. craving and physiological responses) and provide various new options to integrate treatment approaches. Yet, the potential to elicit cue-reactivity and the practicability of cue-reactivity measures have not been studied in vulnerable grou...
Background: Over the last 2 decades, virtual reality technologies (VRTs) have been proposed as a way...
<div><p>Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as rec...
Objective: Virtual reality (VR)-based cue reactivity has been successfully used for the assessment o...
Smoking is a leading risk factor negatively impacting the health of people, not only those partaking...
Cue exposure treatment (CET) consists of controlled and repeated exposure to drugrelated stimuli in ...
Craving is considered the main variable associated with relapse after smoking cessation. Cue Exposur...
Virtual Reality environments that reproduce typical contexts associated with tobacco use may be usef...
International audienceAbstract Background Successful interventions have been developed for smoking c...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
International audienceBackground: Successful interventions have been developed for smoking ă cessati...
BackgroundCraving is a clinically important phenotype for the development and maintenance of nicotin...
Individual-level interventions for smokers unmotivated to quit remain scarce and have had limited su...
Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as recently no...
We built a virtual beer garden that contained various smoking cues (both verbal and non-verbal) usin...
Individual-level interventions for smokers unmotivated to quit remain scarce and have had limited su...
Background: Over the last 2 decades, virtual reality technologies (VRTs) have been proposed as a way...
<div><p>Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as rec...
Objective: Virtual reality (VR)-based cue reactivity has been successfully used for the assessment o...
Smoking is a leading risk factor negatively impacting the health of people, not only those partaking...
Cue exposure treatment (CET) consists of controlled and repeated exposure to drugrelated stimuli in ...
Craving is considered the main variable associated with relapse after smoking cessation. Cue Exposur...
Virtual Reality environments that reproduce typical contexts associated with tobacco use may be usef...
International audienceAbstract Background Successful interventions have been developed for smoking c...
Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a p...
International audienceBackground: Successful interventions have been developed for smoking ă cessati...
BackgroundCraving is a clinically important phenotype for the development and maintenance of nicotin...
Individual-level interventions for smokers unmotivated to quit remain scarce and have had limited su...
Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as recently no...
We built a virtual beer garden that contained various smoking cues (both verbal and non-verbal) usin...
Individual-level interventions for smokers unmotivated to quit remain scarce and have had limited su...
Background: Over the last 2 decades, virtual reality technologies (VRTs) have been proposed as a way...
<div><p>Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as rec...
Objective: Virtual reality (VR)-based cue reactivity has been successfully used for the assessment o...